Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The swish, click, swish, click of a clockwork general's mechanical boots is feared by all non-dwarves. His metallic armor makes him as strong as two men, and he uses his widgets to deadly effect. He is a master of battlefield construction, and stories are told of generals who, having lost their blades, fashion a new weapon out of their armor.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Marshal |
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Advances to: | |
Cost: | 17 |
HP: | 75 |
Movement: | 4 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
ID | Clockwork General |
Abilities: | leadership |
clockwork blade blade | 16 - 3 melee |
Resistances: | |
---|---|
blade | 40% |
pierce | 30% |
impact | 20% |
fire | -20% |
cold | -20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 50% |
Coastal Reef | - | 100% |
Deep Water | 100 | 10% |
Flat | 1 | 30% |
Forest | 2 | 30% |
Frozen | 2 | 30% |
Hills | 1 | 50% |
Impassable | 100 | 100% |
Mountains | 2 | 50% |
Mushroom Grove | 2 | 30% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 100 | 50% |